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Outer Raven
Capital Acquisitions LLC Public Disorder.
27
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Posted - 2013.11.15 15:25:00 -
[1] - Quote
We have the deployable installation tab already but I have not heard if or when it will be active. Was this ever a thing (in closed beta) an a post release bastard like myself just missed out.
Strategically calling in installations or armaments could set up some much needed defense at an objective, bolster a waning attack. Or maybe just force a murder vehicle to step back for those few precious minutes needed to turn the tide of battle.
How this would work in game
It would be nice if in pub matches you called them in with wp earned via accumulated team points same as the orbital strike. While in FW an PC you would buy from an assortment of armaments, not just installations from the market an soon to be player market (New Corporation Supplies Section).
These battle armaments in PC can be then distributed like clone packs to the specific planet or planets before an attack or defense battle. While in FW squad leader can call in the ones they have bought if any. An similar to the proposed orbital changes, you will be able to call down from your eve pilot all installations an armaments without wp but with a deployment delay in-between each launch.
New Planetary Armament Supply Meta Game
The armaments will have a set limiting number that can be added to all districts. Every district will receive a pseudo power grid attached to them, with that in place similar to how weapons an mods take up different amounts of vehicle an infantry power grid's (CPU/PG). Planetary armaments will vary in the amount of it they use up.
Every planet available for combat will have a total overall supply grid attached to it that gets divided up based on the number districts on said planet. So the more districts owned of that planet by a faction or corp the more supplies that can be called in, either with greater quantity or quality and vice versa if an when districts are lost.
For example if a corp or faction had control of 2 districts on one planet, in a battle involving that specific planet they could only deploy 8 armaments of any worth or up to 14 of lesser value. While on a different planet if they owned 1 they could only deploy maybe 4 of higher an 7 of lesser. But if they owned no districts during an attack they would either not be able to deploy anything or only have 1-2 lesser drops.
In-game an you
And finally to wrap things up, similar to current installations (supply depot's, CRU, AI turrets, etc.) they can be hacked or destroyed. But unlike current on the ground stations or randomly dropped in turrets, once you call in an armament or installation they will be already set for the side or merc that called them in. No hacking will be necessary except for the opposing faction so placement will be key. And if they are destroyed or stay hacked by the enemy by the end of the battle the owner losses that item or items.
All in all with vehicles also needing to resupply ammo with the coming 1.7 update and the proposed FW and PC changes now might be the time to take a serious look at deployables. Dropping things like supply depots at the right time an place could be a game changer.
Feel free to share your thoughts on this matter
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
33
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Posted - 2013.11.15 15:29:00 -
[2] - Quote
Also if you feel up to the challenge list some deployables you would like to see if this came to be.
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
47
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Posted - 2013.11.15 16:01:00 -
[3] - Quote
Zekain K wrote:Deployable's will turn into kinetic bombs. They'll be dropped on tanks as soon as they're brought in. That would be interesting but can be easily side stepped in one of two ways.
A. Either reduced impact damage across the board from them or.
B. New animation where deployable's fly in an before they touch down dampers activate reducing the plummet at the last second to a hover before full decent. Thus anything under at that last moment has a chance to get out of dodge. friendlies included.
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
47
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Posted - 2013.11.15 16:09:00 -
[4] - Quote
TranquilBiscuit ofVaLoR wrote:TL;DR
I think you should be able to customize them and stuff. and give them more health than tanks, since they are immobile. I've always wanted to call an installation down on the perfect spot to guard an objective. Yes yes more customization!! Throws sp away while spinning in dizzy circle.
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
47
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Posted - 2013.11.15 16:18:00 -
[5] - Quote
Also on the topic of animation I LOOOve it if the planetary entry an damper activation looked almost like or similar to these.
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
48
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Posted - 2013.11.15 16:36:00 -
[6] - Quote
JL3Eleven wrote:I will be shooting down EvE pilots with my installations and protecting my newly acquired territory from outside interference. not sure about the eve pilot skeet shooting since we currently have a whole large tower like structure that is supposed to accomplish that or will once they rework FW an PC .
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
49
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Posted - 2013.11.15 17:25:00 -
[7] - Quote
One potential deployable that came to mind was the Mortar cannon. A weapon that has been increasingly asked for an even CCP Dev's stated would in some form be implemented. It would work greatly as a deployable since its highly situational, good for those occasions when a tank or thales sniper cant be removed from there posts by conventional means. Or towers an buildings need to be cleared of would be forge gunners. An any number of other uses.
How it could work
- Once called in since its a fairly sizeable machine if it does not have adequate space to function it can be destroyed.
- Function with a 360 turn radius
1. Line of sight 2. Percision strike, instead of zooming in like on other turrets it pulls up a tacnet map with a moveable target reticle. Releasing the button (L1 on ds3) returns the user to the original view.
- Would have limited shells
- More powerful mortar cannons can mark more targets on the tacnet at the same time. (max 3)
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
50
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Posted - 2013.11.15 18:02:00 -
[8] - Quote
Sgt Kirk wrote:Book of Armaments, chapter two, verses nine through twenty-one.
And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." And the Lord did grin. And the people did feast upon the lambs and sloths, and carp and anchovies, and orangutans and breakfast cereals, and fruit-bats...
And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. Amen
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
56
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Posted - 2013.11.15 19:54:00 -
[9] - Quote
Jadd Hatchen wrote:Outer Raven wrote: It would be nice if in pub matches you called them in with wp earned via accumulated team points same as the orbital strike. While in FW an PC you would buy from an assortment of armaments, not just installations from the market an soon to be player market (New Corporation Supplies Section).
These battle armaments in PC can be then distributed like clone packs to the specific planet or planets before an attack or defense battle. While in FW squad leader can call in the ones they have bought if any. An similar to the proposed orbital changes, you will be able to call down from your eve pilot all installations an armaments without wp but with a deployment delay in-between each launch.
Um I think you got it wrong there... The change to FW orbitals is that they will NO LONGER be available unless an EVE pilot is there to do it. No more "freebie" orbitals. The reason "deployables" are set at the match right now and neutral is that they are meant to show what it possible and be "place holders" for later on. CCP always intended for them to be deployed from orbit during match at request kinda like the OMS style matches they created in order to prove that part of that concept as well. But all of that would require more integration on the EVE side of things to include seeding the market in EVE with DUST equipment to buy/sell/manufacture. Until then I don't see this happening. But I too wants it. ;) As to your first point I should have been more specific but in any event I knew that the freebies where being phased out of FW and PC. While pub matches will continue to have them which is why I mentioned war points being associated with deployables, but only in pub matches.
As to your second point had no clue that we were already experiencing a demo of the whole thing in action. I too would like it to be fully flushed out, in the near future.
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
57
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Posted - 2013.11.15 23:08:00 -
[10] - Quote
Chunky Munkey wrote:Zekain K wrote:Deployables will turn into kinetic bombs. They'll be dropped on tanks as soon as they're brought in. They could be called in like vehicles. Meaning you'd have to be there to squash the tank with it.
Outer Raven wrote:Zekain K wrote:Deployable's will turn into kinetic bombs. They'll be dropped on tanks as soon as they're brought in. That would be interesting but can be easily side stepped in one of two ways. A. Either reduced impact damage across the board from them or. B. New animation where deployable's fly in an before they touch down dampers activate reducing the plummet at the last second to a hover before full decent. Thus anything under at that last moment has a chance to get out of dodge. friendlies included. ^^answer
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
63
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Posted - 2013.11.16 00:50:00 -
[11] - Quote
bump
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
63
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Posted - 2013.11.16 01:16:00 -
[12] - Quote
Lorhak Gannarsein wrote:I've seen these sorts of threads brought up before; if I remember aright, the problems with it were more on the programming side - i.e. turrets have slots just like complexes, and can't be dropped any which way.
Which is unfortunate. I'd love it if you could use deployables. I would just like some official word on where the whole thing stands really.
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
64
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Posted - 2013.11.16 01:43:00 -
[13] - Quote
Atiim wrote:I think they should be upgradeable hulls that use the same turrets as HAVs.
Along with the same modules as other vehicles
But that's just my two isklets sure why not. +1
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
68
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Posted - 2013.11.16 20:22:00 -
[14] - Quote
bump
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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